- Designworks Mac
- Designworks 4.7 For Mac Catalina
- Designworks 4.7 For Mac High Sierra
- Designworks 4.7 For Mac Os
DesignWorks 4.7 for Mac Features Macintosh or Windows applications, including word processors and drafting packages. Text or graphics created by any other application can also be pasted into a DesignWorks circuit file. Parallels Desktop, Mac: 14: 14: TBA: Citrix XenServer: 7.4: 7.6: 8.2: SOLIDWORKS and eDrawings require a GPU for optimal performance in a virtualized environment. SolidWorks has tested and certified graphics cards for virtualized environments. For a complete listing, check Certified Cards and Drivers.
Originally developed by Silicon Graphics in the early '90s, OpenGL® has become the most widely-used open graphics standard in the world. NVIDIA supports OpenGL and a complete set of OpenGL extensions, designed to give you maximum performance on our GPUs. NVIDIA continues to support OpenGL as well through technical papers and our large set of examples on our NVIDIA Graphics SDK.
NVIDIA OpenGL Samples
External
- GTC 2016: GPU-Driven Rendering
- GTC 2015: GPU-Driven Large Scene Rendering in OpenGL
- GTC 2015: Slicing the Workload: Multi-GPU Rendering Approaches
- Mobile Summit 2014: NVIDIA Path Rendering: Accelerating Vector Graphics for the Mobile Web
- SIGGRAPH Asia 2014: OpenGL NVIDIA 'Command-List': 'Approaching Zero Driver Overhead'
- SIGGRAPH 2014: OpenGL Scene Rendering Techniques (Best of GTC 2014)
- SIGGRAPH 2014: OpenGL Update for NVIDIA GPUs
Designworks Mac
- GTC 2014: Order Independent Transparency in OpenGL
Designworks 4.7 For Mac Catalina
- GTC 2014: Multi-GPU Rendering
Designworks 4.7 For Mac High Sierra
Originally developed by Silicon Graphics in the early '90s, OpenGL® has become the most widely-used open graphics standard in the world. NVIDIA supports OpenGL and a complete set of OpenGL extensions, designed to give you maximum performance on our GPUs. NVIDIA continues to support OpenGL as well through technical papers and our large set of examples on our NVIDIA Graphics SDK.
NVIDIA OpenGL Samples
External
- GTC 2016: GPU-Driven Rendering
- GTC 2015: GPU-Driven Large Scene Rendering in OpenGL
- GTC 2015: Slicing the Workload: Multi-GPU Rendering Approaches
- Mobile Summit 2014: NVIDIA Path Rendering: Accelerating Vector Graphics for the Mobile Web
- SIGGRAPH Asia 2014: OpenGL NVIDIA 'Command-List': 'Approaching Zero Driver Overhead'
- SIGGRAPH 2014: OpenGL Scene Rendering Techniques (Best of GTC 2014)
- SIGGRAPH 2014: OpenGL Update for NVIDIA GPUs
Designworks Mac
- GTC 2014: Order Independent Transparency in OpenGL
Designworks 4.7 For Mac Catalina
- GTC 2014: Multi-GPU Rendering
Designworks 4.7 For Mac High Sierra
Designworks 4.7 For Mac Os
- GTC 2013: Advanced Scenegraph Rendering Pipeline